Basic Damage LD providers: Theoden, Boromir, Rallying Call, Haldir, Warchant and Lurtz.The High Level LDs add up +25% on different attributes and always stack, units affected have the hollow circle glow (+25% Armor), solid circle glow (+25% Damage) or a special glowing sparks effect (+25% Damage, +25% Armor) on them. The basic ones stack, capped at +50% for each attribute, and are the armor LD (+50% Armor, hollow circle glow), and damage (+50% damage, solid circle glow). Hero revival times now follow this formula: Primarily melee heroes (Boromir, Gloin, Dain, Gimli, Aragorn, Elrond, Haldir, Lurtz, Wormtongue, Goblin King) take 1m to revive on 1st level stage (levels 1 through 4), 2m on 2nd level stage (5 through 7) and 3m on 3rd level stage (8 through 10) other heroes now take 1x, 2x and 3x their initial build time to ressurect on 1st, 2nd and 3rd level stage respectively Revival costs normalized to 50%, 65% and 80% of initial buildcost for all heroes, on 1st, 2nd and 3rd level stages respectively.Early game heroes shockwave resistance reduced to 20 (from 74).All heroes costs and commandpoint costs (CP) normalized to their game stage availability: Early- game heroes 1100 credits, 40 CP Mid-game heroes 2000, 60 CP Late-game heroes 3000, 80 CP Very-late-game heroes 5000, 100 CP.Inn recruitable units changed: Elven Warrior (Men), Peasants (Elves), Hobbits (Dwarves), Haradrim Lancers (Mordor), Corsairs of Umbar (Isengard) and Wildmen of Dunland (Goblins) General - Heroes.Banners cost 600 to research, 750 for Elves and 400 for Men (from 1000) Equip cost 150 for Goblins and Mordor (vs 250).Resource buildings health modified - Mordor Slaughterhouse 1600 (from 2000), Goblin Tunnel 1000 (from 2000), Mallorn Tree 940 (from 2000), Dwarven mine 2700 (from 2000), farm unchanged (2000).